The game explores the social implications of technology in a political and economic system that closely resembles the one we have today. In this world, powerful multi-national tech companies develop medical implants to “augment” humans. The background is a near-future society on the verge of dystopia, struck by corruption, police violence, militarization and armed conflicts. Deus Ex: Human Revolutionĭeus Ex has a dense, multi-layer story. If you are not familiar with the games, I recommend reading the synopsis: Tomb Raider on Wikipedia, Deus Ex on Wikipedia. In this post, I will not give an overview about the games, their gameplay and their story, but focus on aspects I find worth adding to the discussion.
It is worth to compare these four games since they share similarities in the gameplay, but I will focus on Deus Ex and Tomb Raider for now. Thief and Hitman: Absolution were also part of the bundle. I bought Deus Ex and Tomb Raider in a bundle with other games from the publisher Square Enix. Since I am a scholar of literature and philosophy by trade, I will focus on the story and narration. In this post I will take a look at Deus Ex: Human Revolution Director’s Cut (2010) and Tomb Raider (2013). Some time ago I wrote an article about the meaning of violence in recent video games, especially in The Last Of Us. Spoilers ahead! Description of physical violence and death.